You'll encounter 6 different types of colorful topic-themed enemies throughout all three acts.īoss: Once again a classic, Robotnik will attack from the Eggmobile. Green Hill is the trademark Sonic zone by far the most famous out of all the games. There are six "zones," or levels in Sonic the Hedgehog, each consisting of three "acts." There is a zone boss (Robotnik in one of his mechs) at the end of each zone's third act, each taking 8 hits to defeat. Sonic the Hedgehog has heard of Robotnik's devious plans and come to the island to put an end to the dictator's rule. To help him look for the emeralds, Robotnik recruits the help of the island's residents.who he has turned into robotic slaves. Eggman in the Japanese version) is searching for the six Chaos Emeralds, mystical gems that give power to everything. The game supposedly takes place on "South Island," a strange island under attack by Dr. Shields are found in item boxes, along with rings, extra lives, speed shoes, and invincibility stars. There is also a collectible energy shield that allows you to get hit and keep your rings without dying, but you lose the shield each time you are hit and cannot regain it until you obtain a new shield. You can recollect the rings after losing them, but they all disappear after 6 seconds from the time you were hit. Instead, he'll lose all of his rings and stay alive, becoming invincible for about three seconds. After collecting rings, Sonic will not die after getting hit by an enemy. Rings are found everywhere throughout the game. However, Sega revolutionized the traditional life system by turning the most common platformer cliché - collectible items - into a health-barrier. If he gets hit a single time by an enemy or falls onto something sharp, he dies. Bonus points are added at the end of each zone depending on the number of rings you collected and the amount of time you had left to complete the level. Each enemy is worth 100 points, but that number is multiplied pseudo-exponentially whenever you kill multiple enemies with a single attack. Points are added to the score meter every time you kill an enemy. Sonic also has a score meter that has no real effect on gameplay - it's there just for effect and competition. However, Sonic can alternatively hurt his enemies by rolling into them while in "ball mode," which you can get into by running quickly and then crouching. His jump, just like the Mario games, is also his attack. The D-Pad on the Genesis/MegaDrive was not pressure sensitive, so Sonic's speed increases gradually as you held left or right for a period of time. Sonic's movement (left, right, crouching, and looking up) is controlled by the D-Pad. The objective of each level in the game has kept true for the whole series: make it to the other side of the level in less than ten minutes. It seems ironic that the first Sonic game was released in the United States and Europe before Japan, but the game sold well all across the globe. Sonic the Hedgehog, commonly referred to as "Sonic 1," was Sega's answer to Mario as well as their attempt to take the lead in the console industry.
Sonic the hedgehog 1 title screen archive#
Sonic World :: Game Info Archive :: Sonic the Hedgehog (1) (Genesis)